Magency is a platform for finding next-culture Mages to help your project / organization transform and heal during the sometimes-rocky transition to Archiarchy - the adulthood-initiation-centered culture emerging now that Matriarchy and Patriarchy have run their course.
Archiarchy is 'next culture', the culture naturally emerging now that matriarchy and patriarchy have run their course.
The cultural transition this time, however, will be radically faster than others. Immediate and core changes are being forced on us by climate chaos, ecological destruction, extinction of species, toxic wastes, overpopulation, hierarchical power structures being hijacked by sociopathic personalities, atmospheric methane, economic 'shell games', etc.
Trying to stay asleep to these changes does not make the horrors go away. It just makes you impotent.
The context of Archiarchy is as different from patriarchy as patriarchy is from matriarchy. Each person brave enough to care about this carries a piece of the puzzle in them for how to build next culture. There is a lot to learn.
Perhaps you are predisposed to serve as a Mage... If so, please talk to us.
unawareness of a distinction does not protect you from that distinction seriously affecting your life
WHAT IS A MAGE?
'Mage' is a next-culture term referring to a person of agency in the fields of initiation, healing, and transformation for individuals, couples, and gameworlds. The Mage is an evolutionary agent serving the village.
As Robert A. Heinlein said: "One woman's magic is another woman's engineering."
As Arthur C. Clark said: "Any sufficiently high technology is indistinguishable from magic."
Modern culture provides you with Standard Human Intelligence Thoughtware (S.H.I.T.).
There is nothing real forcing you to keep using the outdated thoughtware you were given in your youth. You are free to upgrade your thoughtware as you wish. Your mind is yours to play with and make into whatever you want.
A forerunner in the development of next-culture thoughtware is Possibility Management. To a large degree, Possibility Management is thoughtware for Archiarchy.
E.C.C.O. - Earth Coincidence Control Office. (There are no accidents.)
The terms 'initiatory process' and 'training' as used in Archiarchy mean something entirely different from what you might think of as a 'class' or a 'seminar'.
In a modern culture class or workshop you learn something new. Authentic adulthood initiations and transformational trainings from next culture occur in extraordinaryspaces where you become something new.
Desiring to shift from top-down command-and-control 'leadership' to spaceholding toruses within toruses.
Desiring to move the Point Of Origin of your gameworld out of modern culture frameworks and into into next culture to become functional in Archiarchy.
These would be indications signaling you to bring in a Mage at your earliest convenience.
STANDARD MODERN CULTURE METHODS
Modern culture methods for approaching such issues would include:
Call in a business consultant to fabricate a 'vision' and a 'mission'.
Call in a motivational speaker to try to inspire management and sometimes also the employees.
Call in a specialist to 'reorganize' or 'downsize' one or more departments to create a leaner, meaner, and more 'agile organization'.
Call in a consultant to further outsource production and 'externalize costs' to give better 'ROI' for the 'investors'.
Call in an IT specialist in an attempt to automate and reduce human overhead costs.
NEXT-CULTURE MAGEWORK METHODS
Next culture - Archiarchy - starts from entirely different context, values, distinctions, and aims as modern culture's capitalist patriarchal empire. The power of applying consciousness to unconscious conditions is transformational. Anything less than transformation leaves you with the same thing you started with but painted green.
For example, using a hierarchical power structure in your gameworld is a design error, because those most willing to do whatever it takes to climb the power structure are the ones who take the top positions. Those best suited to do whatever it takes to get power are psychopathic and sociopathic personalities. This is why, from Boy Scouts to the United Nations, hierarchical organizations around the world have been hijacked by the psychopathic agenda. The moment you figure this out yourself, you can free yourself from hierarchical gameworlds by building and inhabiting new gameworlds that make the existing gameworlds irrelevant.
If your project or organization wishes to shift their organigram from hierarchy to Torus, calling in a Mage is indicated. To accomplish this wholesale recontextualization of a gameworld, the Mage could well induce the Phoenix Process, an intense 'death and resurrection' experience for everyone involved. The outcomes are wondrous indeed.
The modern culture fallacy of subscribing to the concept of 'corporate personhood' lies in assuming that a corporation can avoid the death penalty for the consequences of its actions.
In certain cases a Mage may be willing to support individuals or couples in their healing and evolutionary processes. You would need to speak with Mages individually to enquire about this.
In traditional indigenous cultures, the Shaman is called in to create healing or transformation. They do their work on their Client, get paid, and leave. The Client remains dependent on the Shaman.
In next cultures - Archiarchal cultures - the specialist is called in (the specialist could be Mage but it could also be Possibilitator, Earth Guardian, Village Weaver, Evolutionary, Gameworld Builder, Edgeworker, Riftwalker, Possibility Coach, Possibility Mediator, Possibility Psychologist, Memetic Engineer, Rage Club Spaceholder, Fear Club Spaceholder, Feelings Practitioner, Trainer, and any of a thousand other specialties that have yet to be ignited...). The Mage - or whoever it is - is called in. Their job is to empower the Client to do the work on themselves, as a guided self surgery, to the degree that the Mage eventually replaces herself or himself. The Client then steps into their own next culture specialty, and empowers their own Clients to unleash their knacks and gifts in service to the village.
The point is not to make the Mage indispensable. The Mage's objective is to bring more competence into the world.
The Mage represents the kind of treasure that grows by giving it away.
The Mage succeeds when more people wake up to their own capabilities and use them to empower others.
Magework functions in an economics that is beyond the grip of modern culture currencies, including 'local currencies' and anything using blockchains.
When the medium of exchange itself is perceived as having value, the economy turns to gambling. Someone making more 'money' is not creating more value, only more of the illusion of value.
Using the thoughtware 'I need money to live' and focusing on obtaining more money are Standard Human Intelligence Thoughtware, precisely the thoughtware that turns the user into an economic slave.
At the same time, a Mage works within a buffer zone that has an interface function which can from time to time handle financial compensation for services rendered. In those instances the Magework goes for 1000€ to 5000€ per day.
To arrange Magework for your project, please connect with the Mage of your choice below and explain to them what is going on. Tell them what you would like to change.
Most of these Mages also offer public trainings, workshops and talks. Most can also work online.
Available Archiarchy Mages
helping your gameworld move through obstacles and transitions